
Co-op is more worthwhile, since you’re applying the already decently-fun single-player structure to messing around with friends.īFE has some fantastic moments despite its very low-budget feel and it can be uniquely entertaining in its absurdity and intensity, but we advise players to take it in sips: playing for even a few hours at a time becomes exhausting and tedious. Gameplay-wise the competitive component offers nothing you couldn’t get out of Quake III, and that game has much more interesting weapons and map designs. It is, though, more of the same and Serious Sam has never been about depth – it’s about slaughtering a million ridiculous enemies, so taking that same template and applying it to small multiplayer scenarios is less than inspiring. If, for some reason, the single-player campaign isn’t enough for you, BFE features some surprisingly beefy multiplayer offerings, with multiple co-op modes and an impressive array of competitive modes. It’s supposed to be an old-school throwback to when FPS games were about nonstop killing and endless circle-strafing or running-backward-and-strafing. Again, this is such a weird stylistic choice because Serious Sam is supposed to be the respite from “modern” shooters.
Games like serious sam 2 series#
The ENTIRE game is a series of brown textures – sand, brick buildings, and so many brown Egyptian ruins that playing this game may make you forget there are any other colors in the rainbow (hey, brown’s in the rainbow, right?). Similarly, while Serious 2 took us to all kinds of lush and colorful environments, BFE returns to Egypt and just lingers there like an unwanted party crasher. Whereas previous Serious games gave you things like (allow us to quote our review of Serious Sam 2): “clockwork rhinos, mutant footballers, three-headed flaming hounds… witches on broomsticks, Orc-carrying gyrocopters… zombie stockbrokers…” BFE sports a few strange leftovers from previous Serious games, like the iconic headless kamikazes, who run at you screaming while carrying a bomb in each hand, but other than that the enemies have become extremely generic Doom knockoffs: fat ogre-dudes with rocket-launcher arms, cyber-demon mechs with, uh, rocket-launcher arms, scorpion dudes with Gatling-gun arms… man what’s with all the weapon arms? The enemy design, for the most part, is totally uninspired, which is bizarre considering inspired enemies are one of the series’ hallmarks. The game's engine combines support for a high model count on screen at any given time with a long draw distance.BFE achieves the latter with not much of the former. Weapons include a revolver, shotgun, circular saw, plasma gun, sniper rifle, Uzi, rocket launcher grenade launcher, mini gun, canon and a serious bomb. Sometimes a dinosaur, various vehicles (including a flying saucer) and static guns can be mounted to lay waste to Mentals hordes. The outrageous enemies come in waves, dozens at a time, ammo for the basic weapons is plentiful and action almost never ceases. The game is based around DOOM's more simple approach to gameplay with a dose of old school game design featuring score, a life-count and extra lives.

Sam "Serious" Stone must fight through the minions of evil mastermind Mental to collect the five pieces of a medallion which will allow him to harm Mental himself. It offers huge levels with hundreds of opponents, funny worlds with various themes, a vivid colour palette, lots of big guns and some of the largest bosses around (including a giant gorilla, bee, skeleton, dragon and robot).

Serious Sam II is the sequel to Serious Sam is an equally un-serious first-person shooter with everything blown out of proportion.
